using System.Collections;
using System.Collections.Generic;
using LFromeWork;
using UnityEngine;

public class UITestWindow : UIWindow
{
    public override void Init()
    {
        base.Init();
        GameLaunch.Log("UITestWindow Init");
    }

    public override void Release()
    {
        base.Release();
        GameLaunch.Log("UITestWindow Release");
    }
}
